My Computer as a Web Server (Part 2)

August 24th, 2010

I started using NetBeans 6.9.1 a couple of weeks ago. I really like that the project can connect to a remote ftp/sftp server so that I don’t have to manually upload the PHP script when I need to see changes. It took me a couple days to figure out how easily it is to overwrite files, lose work, etc because NetBeans keeps a local repository of your project, and if you’re working in two different locations you have to take care to keep your projects (relatively) synced.

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My Computer as a Web Server (Part 1)

August 23rd, 2010

Before the learned respond, please keep in mind I switched to Mac only a couple years ago from Windows. During that period I had a dual-OS laptop, with Ubuntu sharing the computer with Windows XP.

To accomplish what I had wanted at the time, a local web server with it’s own mySQL, phpMyAdmin, etc, I had to use Ubuntu. This was just how I was taught because everyone I was around had Windows. Those who were interested in web development had their own linux boxes, or a dual-booting computer.

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Withdrawing from Ludum Dare

August 21st, 2010

This post is coming about a day late, but I just wanted to let anyone who was interested know that I am not participating in LD18. The project I’ve been crunching on for the past five weeks has been determined to consume another weekend. In addition to that reason, after working so much on this project, being a game in nature, I honestly had no desire to work on another game, even one that would be a Ludum Dare entry.

On the plus side, I’m gaining valuable knowledge concerning Github (social code repository and versioning), Kontagent (social analytics), Super Rewards (social game monetization) and MongoDB (document-based database).

The one key thing I’m learning is that unlike a traditional game, which would typically require one technology, the game engine perhaps, doing online, multiplayer games, regardless of if they’re social or not, require nearly half a dozen different technologies.

Engine Hacking for Ludum Dare

August 19th, 2010

Yesterday, the Engine Hacking Marathon by Slade Villena was posted on Gamasutra. I had been planning to use Unity as my game engine, but after reaching Slade’s guide and my recent browser-game immersion, I’ve decided on a drastically different plan.

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