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	<title>nick breslin . game developer</title>
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		<title>Griddy: Free, Open-Source, Incomplete</title>
		<link>http://www.nickbreslin.com/2010/09/griddy-free-open-source-incomplete/</link>
		<comments>http://www.nickbreslin.com/2010/09/griddy-free-open-source-incomplete/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 05:17:49 +0000</pubDate>
		<dc:creator>Tempest</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Griddy]]></category>
		<category><![CDATA[Middleware]]></category>
		<category><![CDATA[News & Updates]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://www.nickbreslin.com/?p=1882</guid>
		<description><![CDATA[I&#8217;ll be open-sourcing Griddy this week. It&#8217;ll be on Github, available for download with some basic documentation. When I have it ready I&#8217;ll post a link. It will be under the WTFPL license. If you&#8217;re not familiar with that license, it&#8217;s a quick read. In the future, more of my examples will also be under [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>September Expectations</title>
		<link>http://www.nickbreslin.com/2010/09/september-expectations/</link>
		<comments>http://www.nickbreslin.com/2010/09/september-expectations/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 06:55:49 +0000</pubDate>
		<dc:creator>Tempest</dc:creator>
				<category><![CDATA[News & Updates]]></category>

		<guid isPermaLink="false">http://www.nickbreslin.com/?p=1877</guid>
		<description><![CDATA[I&#8217;ve been out of the Unity loop for a bit, but heavily investing my time in browser games and utilizing social networks to extend the possibilities of user interaction. I&#8217;ve been thinking a lot and have about three drafts so far. They need a bit more polish before I publish them, but they&#8217;re philosophical in [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>95% &gt; 70%. Ready for 25% more?</title>
		<link>http://www.nickbreslin.com/2010/08/95-70-ready-for-25-more/</link>
		<comments>http://www.nickbreslin.com/2010/08/95-70-ready-for-25-more/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 19:59:14 +0000</pubDate>
		<dc:creator>Tempest</dc:creator>
				<category><![CDATA[News & Updates]]></category>
		<category><![CDATA[Platforms]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.nickbreslin.com/?p=1856</guid>
		<description><![CDATA[An interesting announcement was made from Google at GDC Europe earlier this week. Games sold through the Chrome Web Store will result in developers getting 95% of the revenue, as opposed to Apple&#8217;s 70%. Keep in mind there are a lot of questions still surrounding this announcement, so don&#8217;t take anything as absolute. The Chrome [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>(Try to) Be Creative</title>
		<link>http://www.nickbreslin.com/2010/08/try-to-be-creative/</link>
		<comments>http://www.nickbreslin.com/2010/08/try-to-be-creative/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 04:41:25 +0000</pubDate>
		<dc:creator>Tempest</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Ponderings]]></category>

		<guid isPermaLink="false">http://www.nickbreslin.com/?p=1853</guid>
		<description><![CDATA[It&#8217;s no secret how much money is in the games industry, and it&#8217;s one of the reason there are so many different types of people in it. There are people in it for the art and there are people in it for the money. This isn&#8217;t a rant about greedy motives, though people with talents [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>My Computer as a Web Server (Part 2)</title>
		<link>http://www.nickbreslin.com/2010/08/my-computer-as-a-web-server-part-2/</link>
		<comments>http://www.nickbreslin.com/2010/08/my-computer-as-a-web-server-part-2/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 08:01:24 +0000</pubDate>
		<dc:creator>Tempest</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.nickbreslin.com/?p=1839</guid>
		<description><![CDATA[I started using NetBeans 6.9.1 a couple of weeks ago. I really like that the project can connect to a remote ftp/sftp server so that I don&#8217;t have to manually upload the PHP script when I need to see changes. It took me a couple days to figure out how easily it is to overwrite [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>My Computer as a Web Server (Part 1)</title>
		<link>http://www.nickbreslin.com/2010/08/my-computer-as-a-web-server-part-1/</link>
		<comments>http://www.nickbreslin.com/2010/08/my-computer-as-a-web-server-part-1/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 08:01:37 +0000</pubDate>
		<dc:creator>Tempest</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.nickbreslin.com/?p=1829</guid>
		<description><![CDATA[Before the learned respond, please keep in mind I switched to Mac only a couple years ago from Windows. During that period I had a dual-OS laptop, with Ubuntu sharing the computer with Windows XP. To accomplish what I had wanted at the time, a local web server with it&#8217;s own mySQL, phpMyAdmin, etc, I [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Withdrawing from Ludum Dare</title>
		<link>http://www.nickbreslin.com/2010/08/withdrawing-from-ludum-dare/</link>
		<comments>http://www.nickbreslin.com/2010/08/withdrawing-from-ludum-dare/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 21:33:09 +0000</pubDate>
		<dc:creator>Tempest</dc:creator>
				<category><![CDATA[Competitions]]></category>
		<category><![CDATA[Ludum Dare]]></category>

		<guid isPermaLink="false">http://www.nickbreslin.com/?p=1825</guid>
		<description><![CDATA[This post is coming about a day late, but I just wanted to let anyone who was interested know that I am not participating in LD18. The project I&#8217;ve been crunching on for the past five weeks has been determined to consume another weekend. In addition to that reason, after working so much on this [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Engine Hacking for Ludum Dare</title>
		<link>http://www.nickbreslin.com/2010/08/engine-hacking-for-ludum-dare/</link>
		<comments>http://www.nickbreslin.com/2010/08/engine-hacking-for-ludum-dare/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 08:33:36 +0000</pubDate>
		<dc:creator>Tempest</dc:creator>
				<category><![CDATA[Competitions]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.nickbreslin.com/?p=1823</guid>
		<description><![CDATA[Yesterday, the Engine Hacking Marathon by Slade Villena was posted on Gamasutra. I had been planning to use Unity as my game engine, but after reaching Slade&#8217;s guide and my recent browser-game immersion, I&#8217;ve decided on a drastically different plan. For Ludum Dare I will be creating a social game. The game logic will be written [...]]]></description>
		<wfw:commentRss>http://www.nickbreslin.com/2010/08/engine-hacking-for-ludum-dare/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Be Remarkable</title>
		<link>http://www.nickbreslin.com/2010/08/be-remarkable/</link>
		<comments>http://www.nickbreslin.com/2010/08/be-remarkable/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 08:01:24 +0000</pubDate>
		<dc:creator>Tempest</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Ponderings]]></category>

		<guid isPermaLink="false">http://www.nickbreslin.com/?p=1817</guid>
		<description><![CDATA[The last couple months have been filled with discussions about game design, viral design, social game implementation, analytics, etc. Thinking of how to condense some of that torrent into a post kept bringing me to the same tagline which so many people utter: What features/mechanics must be have to get the largest player base? This [...]]]></description>
		<wfw:commentRss>http://www.nickbreslin.com/2010/08/be-remarkable/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ludum Dare Compo AND Jam</title>
		<link>http://www.nickbreslin.com/2010/08/ludum-dare-compo-and-jam/</link>
		<comments>http://www.nickbreslin.com/2010/08/ludum-dare-compo-and-jam/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 08:01:00 +0000</pubDate>
		<dc:creator>Tempest</dc:creator>
				<category><![CDATA[Competitions]]></category>
		<category><![CDATA[Ludum Dare]]></category>

		<guid isPermaLink="false">http://www.nickbreslin.com/?p=1814</guid>
		<description><![CDATA[A quick update, but a very exciting one for the upcoming weekend. This Friday will mark the start of the Ludum Dare 48-Hour Competition AND the Ludum Dare 72-Hour Jam. The Jam allows for group participation whereas The Compo is solo. The Jam is rule-free. The Ludum Dare competition traditionally requires that everything, all code [...]]]></description>
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		<slash:comments>0</slash:comments>
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