The last couple months have been filled with discussions about game design, viral design, social game implementation, analytics, etc. Thinking of how to condense some of that torrent into a post kept bringing me to the same tagline which so many people utter:
What features/mechanics must be have to get the largest player base? This is the same mentality for big MMOs (Warhammer, LOTRO, DNDO). Go huge or bust. With social games, it’s how do I get those FarmVille numbers, as if by simply getting that many installs equates to the same value.


