Archive for the ‘General’ Category

Be Remarkable

Wednesday, August 18th, 2010

The last couple months have been filled with discussions about game design, viral design, social game implementation, analytics, etc. Thinking of how to condense some of that torrent into a post kept bringing me to the same tagline which so many people utter:

What features/mechanics must be have to get the largest player base? This is the same mentality for big MMOs (Warhammer, LOTRO, DNDO). Go huge or bust. With social games, it’s how do I get those FarmVille numbers, as if by simply getting that many installs equates to the same value.

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I’m Sensing Some DisUnity….

Friday, August 13th, 2010

Yes, I’ve taken a small hiatus from Unity development. I’ve been working heavily in PHP and more web technologies and platforms for the past couple of months, which has slowly taken me away of my normal Unity lurks. Next weekend will be a jolt of Unity, thanks to Ludumdare.

What else is going on?

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Incentives

Saturday, August 7th, 2010

The video is pretty self-explanatory. Not only an interesting piece on human motivation, but how we can use this science to better our productivity and business.

Don’t Panic: Why dimeRocker is the Future for Unity Developers

Friday, April 9th, 2010

Yesterday was a real world clash of the titans, and Apple has released one hell of a kraken.

A lot of developers are still shaken, because there haven’t been official statements from Apple or Unity in regards to whether Unity games will be allowed on Apple’s OS4. I offer the following insight to Unity developers to encourage a more stable future, and the self-publishing solution to achieve it.

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