Archive for the ‘Waddlefield’ Category

The Slow Roll

Tuesday, February 23rd, 2010

I get home Internet on Thursday, but development is beginning again very slowly. Most projects are on hold because my dev machine is currently on the Atlantic, being floated over here. This next year will be quite a different pace than the last. I imagine all the projects I’ve started thus far as as a very large boulder and it’s just beginning to roll again.

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Waddlefield 1.4 (Chapter 3) Available!

Thursday, February 4th, 2010

Waddlefield 1.4 is now available in the App Store. This is the second content upgrade for this turn-based strategy game. It introduces five new levels in Chapter 3, along with five new villains. I am very proud to have completed this project after many long months of development.

Remember, you can play Waddlefield Chapter 1 for FREE on Facebook.

Waddlefield 1.4 (Chapter 3) Submitted for Review

Sunday, January 31st, 2010

The last of the scheduled updates for Waddlefield was submitted for Apple’s review today. It should be available in the App Store by the end of the week. Chapter 3 takes place on sandy shores, with a new set of minions and bosses.

Waddlefield: Chapter 3, Final Art

Thursday, January 28th, 2010

Here is the final art for Chapter 3. In this mock screenshot, they aren’t fixed to the grid, but here are new elements. We have a shoreline, sand castles, crabs, king crab, clams, queen clam, new beach flowers and two types of palm trees.

I think my pixel art has improved over the past months, and I am pleased with how Waddlefield will look with it’s final chapter added.

The update should be submitted Saturday and available next week in the App Store.