Archive for the ‘The World is Flat’ Category

TWIF, March 22nd Update

Monday, March 22nd, 2010

Version 0.30 has been released. Play it now. Details of this update are listed below.

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Looking for TWIF 2D Artist

Friday, March 19th, 2010

I’ve posted a topic on the Unity forum looking for a 2d artist. The GUI and characters currently in game need to be redone, and new assets (achievement medals, pickups, etc). This would be a little bit of work, but for a long term, as I continue to develop and update the game.

Currently this is an unpaid collaboration, because the project itself has no revenue stream. There is a chance for a rev share, if monetization is added. This is a possibility; it isn’t certain and isn’t guaranteed. If you’re interested, feel free to contact me.

The Horizon and Beyond

Friday, March 19th, 2010

The World is Flat has been getting positive responses since I deployed with dimeRocker last week. It had originally received great review as a Ludumdare entry, but I had considered much of that praise biased, being solely from other indie developers being supportive.

I had been hesitant to deploy to Facebook because it was the first time I had really promoted it to a non-developer crowd. This personal accomplishment, along with feedback I’ve received, has motivated me to continue the development of this title from a simple casual game, to a larger, more involving, social game.

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dimeRocker in The World is Flat

Tuesday, March 16th, 2010


I can describe, generally, dimeRocker’s services. Developers, when looking at dimeRocker, need something less abstract, more concrete, as to what these services can be. I’ve taken a series of screen captures from The World is Flat to demonstrate what exactly dimeRocker’s functionality is within this Facebook game.

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