Archive for the ‘Unity Summer of Code’ Category

Application Rejected

Tuesday, July 21st, 2009

Best of luck to those who actually get accepted in to this program.

My application for the Summer of Code, which was a Unity-guided project development program, was turned down. While there has been demand for this project for the past year on the forums, my opportunity to develop it has been stunted.

If it was to be taken up again, it would have to come at some sort of price, unfortunately.

Summer of Code Submission

Monday, July 13th, 2009

The deadline is tonight (Monday) for the Unity Summer of Code I mentioned a week ago.

Right now I’m working on my Unity Curriculum Vitae, the history of all my past Unity work. After that I have to write the project proposal, and then clean up my homepage. I changed the color scheme a couple weeks ago, but the content is almost about nine months old.

If it gets approved, I’ll post the details of my Summer of Code project.

Unity Summer of Code

Tuesday, July 7th, 2009

There was an announcement today about the Unity Summer of Code. You propose a project, and Unity pairs you up with a UT Developer and funds your development.

They’re looking for projects which deal with custom editor extensions, social network integration, special effects, core game code/logic and template game engines. They’ll be free-to-use Unity Assets, available for the whole community when finished.

I’m definitely going to submit a proposal. $5000 USD (or a Unity Pro license and $4000 USD) is definitely worth it (and needed!) I’m trying to decide if I should go the Unity-Facebook route for this, or something to do with Debug/Monitor/Recording. We’ll see.