Archive for the ‘Ludum Dare’ Category

Withdrawing from Ludum Dare

Saturday, August 21st, 2010

This post is coming about a day late, but I just wanted to let anyone who was interested know that I am not participating in LD18. The project I’ve been crunching on for the past five weeks has been determined to consume another weekend. In addition to that reason, after working so much on this project, being a game in nature, I honestly had no desire to work on another game, even one that would be a Ludum Dare entry.

On the plus side, I’m gaining valuable knowledge concerning Github (social code repository and versioning), Kontagent (social analytics), Super Rewards (social game monetization) and MongoDB (document-based database).

The one key thing I’m learning is that unlike a traditional game, which would typically require one technology, the game engine perhaps, doing online, multiplayer games, regardless of if they’re social or not, require nearly half a dozen different technologies.

Engine Hacking for Ludum Dare

Thursday, August 19th, 2010

Yesterday, the Engine Hacking Marathon by Slade Villena was posted on Gamasutra. I had been planning to use Unity as my game engine, but after reaching Slade’s guide and my recent browser-game immersion, I’ve decided on a drastically different plan.

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Ludum Dare Compo AND Jam

Tuesday, August 17th, 2010

A quick update, but a very exciting one for the upcoming weekend. This Friday will mark the start of the Ludum Dare 48-Hour Competition AND the Ludum Dare 72-Hour Jam.

The Jam allows for group participation whereas The Compo is solo. The Jam is rule-free. The Ludum Dare competition traditionally requires that everything, all code and assets be generated within the time period of the event. The Jam, is rule free. Anything goes.

Lastly, the Jam isn’t rated, or voted on. Jam participates, however, get to vote in the Compo. It’ll be interesting and hopefully get more developers into Ludum Dare, whether they come for the strict or the relaxed, game development.

Ludum Dare 18, August 20-22nd

Sunday, August 8th, 2010

It’s coming. Ludum Dare is a 48-hour game development competition in which I’ve participated twice. Ludum Dare is a solo competition and brings togethers developers from around the world. The last competitions have had record breaking numbers, and I don’t foresee that amount declining with more game engines and technologies becoming available, and more people getting into the games industry.

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