One hour. That’s all it took to convert my Ludum Dare game to an iPhone build.
Optimization is the word of the week. I got the game running, but it isn’t smooth. Sadly, the shader I used doesn’t work, so I’ll have to write a new one, or bake in some basic lightning. I implemented the joystick from a previous project and used that instead of the arrow keys.
Functionally, it all works. Performance needs a lot of help. I’ll keep you updated. The goal is submit it to Apple this weekend.




