This post is coming about a day late, but I just wanted to let anyone who was interested know that I am not participating in LD18. The project I’ve been crunching on for the past five weeks has been determined to consume another weekend. In addition to that reason, after working so much on this project, being a game in nature, I honestly had no desire to work on another game, even one that would be a Ludum Dare entry.
On the plus side, I’m gaining valuable knowledge concerning Github (social code repository and versioning), Kontagent (social analytics), Super Rewards (social game monetization) and MongoDB (document-based database).
The one key thing I’m learning is that unlike a traditional game, which would typically require one technology, the game engine perhaps, doing online, multiplayer games, regardless of if they’re social or not, require nearly half a dozen different technologies.

