An interesting announcement was made from Google at GDC Europe earlier this week. Games sold through the Chrome Web Store will result in developers getting 95% of the revenue, as opposed to Apple’s 70%. Keep in mind there are a lot of questions still surrounding this announcement, so don’t take anything as absolute.
Archive for the ‘Platforms’ Category
95% > 70%. Ready for 25% more?
Saturday, August 28th, 2010My Computer as a Web Server (Part 2)
Tuesday, August 24th, 2010
I started using NetBeans 6.9.1 a couple of weeks ago. I really like that the project can connect to a remote ftp/sftp server so that I don’t have to manually upload the PHP script when I need to see changes. It took me a couple days to figure out how easily it is to overwrite files, lose work, etc because NetBeans keeps a local repository of your project, and if you’re working in two different locations you have to take care to keep your projects (relatively) synced.
My Computer as a Web Server (Part 1)
Monday, August 23rd, 2010
Before the learned respond, please keep in mind I switched to Mac only a couple years ago from Windows. During that period I had a dual-OS laptop, with Ubuntu sharing the computer with Windows XP.
To accomplish what I had wanted at the time, a local web server with it’s own mySQL, phpMyAdmin, etc, I had to use Ubuntu. This was just how I was taught because everyone I was around had Windows. Those who were interested in web development had their own linux boxes, or a dual-booting computer.
Engine Hacking for Ludum Dare
Thursday, August 19th, 2010Yesterday, theĀ Engine Hacking Marathon by Slade Villena was posted on Gamasutra. I had been planning to use Unity as my game engine, but after reaching Slade’s guide and my recent browser-game immersion, I’ve decided on a drastically different plan.

